Hologram Brain and metal base ready for Unreal Engine
This asset includes:
2 Meshes:
SM_Base: A metallic base containing 2 materials, one of them being neon.
SM_Brain: The brain features an animated material responsible for the effects. I aimed to simulate synapses exploding and then reconnecting while also portraying the device as aged, which is why I simulated "glitches."
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1 Blueprint:
The blueprint integrates the SM_Brain to enable animation. I made it rotate and added a collision box for the audio (a machine-working sound). The audio activates when approaching the device and deactivates when moving away.
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VFX:
I also added 2 Niagara Systems:
NS_Smoke: A light smoke effect coming out of the device.
NS_HologramLight: Responsible for creating small effects simulating projection glitches connecting the brain and the device.
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1 UV with lightmap ready.
Textures in 4k resolution
Simple README included with tutorial on how to use in Unreal Engine
Triangles Count: 43.508 triangles for all - ( 8.238 Brain / 35.270 Base Metal )
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Explore my assets by visiting https://www.fab.com/sellers/Raff%20Savior
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